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pl-nk v0.4.5
Plonk|Plink|Plank are a set of cross-platform C/C++ frameworks for audio software development
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00001 /* 00002 ------------------------------------------------------------------------------- 00003 This file is part of the Plink, Plonk, Plank libraries 00004 by Martin Robinson 00005 00006 http://code.google.com/p/pl-nk/ 00007 00008 Copyright University of the West of England, Bristol 2011-14 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright 00015 notice, this list of conditions and the following disclaimer. 00016 * Redistributions in binary form must reproduce the above copyright 00017 notice, this list of conditions and the following disclaimer in the 00018 documentation and/or other materials provided with the distribution. 00019 * Neither the name of University of the West of England, Bristol nor 00020 the names of its contributors may be used to endorse or promote products 00021 derived from this software without specific prior written permission. 00022 00023 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 00024 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00025 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00026 DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF THE WEST OF ENGLAND, BRISTOL BE 00027 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00028 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 00029 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 00032 OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00033 00034 This software makes use of third party libraries. For more information see: 00035 doc/license.txt included in the distribution. 00036 ------------------------------------------------------------------------------- 00037 */ 00038 00039 #ifndef PLONK_NUMERICALARRAY2D_H 00040 #define PLONK_NUMERICALARRAY2D_H 00041 00042 #include "../core/plonk_CoreForwardDeclarations.h" 00043 #include "plonk_ContainerForwardDeclarations.h" 00044 #include "plonk_DynamicContainer.h" 00045 00047 template<class NumericalType, class RowType> 00048 class NumericalArray2D : public ObjectArray2DBase<NumericalType, RowType> 00049 { 00050 public: 00051 typedef ObjectArrayInternal<RowType> Internal; 00052 typedef ObjectArray2DBase<NumericalType, RowType> Base; 00053 typedef WeakPointerContainer<NumericalArray2D> Weak; 00054 00055 typedef ObjectArray<NumericalType> ObjectArrayType; 00056 typedef ObjectArray<ObjectArrayType> ObjectArray2DType; 00057 typedef typename Base::InitialObject InitialObject; 00058 00059 NumericalArray2D (const int rows = 0) throw() 00060 : Base (rows < 0 ? 0 : rows, false) 00061 { 00062 } 00063 00064 explicit NumericalArray2D (Internal* internal) throw() 00065 : Base (internal) 00066 { 00067 } 00068 00070 NumericalArray2D (NumericalArray2D const& copy) throw() 00071 : Base (static_cast<Base const&> (copy)) 00072 { 00073 } 00074 00075 NumericalArray2D (Dynamic const& other) throw() 00076 : Base (other.as<NumericalArray2D>().getInternal()) 00077 { 00078 } 00079 00081 NumericalArray2D& operator= (NumericalArray2D const& other) throw() 00082 { 00083 if (this != &other) 00084 this->setInternal (other.getInternal());//this->setInternal (other.containerCopy().getInternal()); 00085 00086 return *this; 00087 } 00088 00089 NumericalArray2D (const int rows, const int columns, const bool zeroData = false) throw() 00090 : Base (rows < 0 ? 0 : rows, false) 00091 { 00092 if (columns > 0 && rows > 0) 00093 for (int i = 0; i < rows; ++i) 00094 this->put (i, RowType (NumericalArraySpec (columns, zeroData))); 00095 } 00096 00097 NumericalArray2D (ObjectArray2DType const& other) throw() 00098 : Base (other.size()) 00099 { 00100 const int rows = this->size(); 00101 00102 for (int row = 0; row < rows; ++row) 00103 this->put (row, static_cast<RowType const&> (other[row])); 00104 } 00105 00106 NumericalArray2D (RowType const& single) throw() 00107 : Base (single) 00108 { 00109 } 00110 00111 NumericalArray2D (InitialObject const &i00, 00112 InitialObject const &i01, 00113 InitialObject const &i02,// = InitialObject(), 00114 InitialObject const &i03 = InitialObject()) throw() 00115 : Base (i00, i01, i02, i03) 00116 { 00117 } 00118 00119 NumericalArray2D (InitialObject const &i00, 00120 InitialObject const &i01, 00121 InitialObject const &i02, 00122 InitialObject const &i03, 00123 InitialObject const &i04, 00124 InitialObject const &i05 = InitialObject(), 00125 InitialObject const &i06 = InitialObject(), 00126 InitialObject const &i07 = InitialObject()) throw() 00127 : Base (i00, i01, i02, i03, i04, i05, i06, i07) 00128 { 00129 } 00130 00131 NumericalArray2D (InitialObject const &i00, 00132 InitialObject const &i01, 00133 InitialObject const &i02, 00134 InitialObject const &i03, 00135 InitialObject const &i04, 00136 InitialObject const &i05, 00137 InitialObject const &i06, 00138 InitialObject const &i07, 00139 InitialObject const &i08, 00140 InitialObject const &i09 = InitialObject(), 00141 InitialObject const &i10 = InitialObject(), 00142 InitialObject const &i11 = InitialObject(), 00143 InitialObject const &i12 = InitialObject(), 00144 InitialObject const &i13 = InitialObject(), 00145 InitialObject const &i14 = InitialObject(), 00146 InitialObject const &i15 = InitialObject()) throw() 00147 : Base (i00, i01, i02, i03, i04, i05, i06, i07, 00148 i08, i09, i10, i11, i12, i13, i14, i15) 00149 { 00150 } 00151 00152 NumericalArray2D (InitialObject const &i00, 00153 InitialObject const &i01, 00154 InitialObject const &i02, 00155 InitialObject const &i03, 00156 InitialObject const &i04, 00157 InitialObject const &i05, 00158 InitialObject const &i06, 00159 InitialObject const &i07, 00160 InitialObject const &i08, 00161 InitialObject const &i09, 00162 InitialObject const &i10, 00163 InitialObject const &i11, 00164 InitialObject const &i12, 00165 InitialObject const &i13, 00166 InitialObject const &i14, 00167 InitialObject const &i15, 00168 InitialObject const &i16, 00169 InitialObject const &i17 = InitialObject(), 00170 InitialObject const &i18 = InitialObject(), 00171 InitialObject const &i19 = InitialObject(), 00172 InitialObject const &i20 = InitialObject(), 00173 InitialObject const &i21 = InitialObject(), 00174 InitialObject const &i22 = InitialObject(), 00175 InitialObject const &i23 = InitialObject(), 00176 InitialObject const &i24 = InitialObject(), 00177 InitialObject const &i25 = InitialObject(), 00178 InitialObject const &i26 = InitialObject(), 00179 InitialObject const &i27 = InitialObject(), 00180 InitialObject const &i28 = InitialObject(), 00181 InitialObject const &i29 = InitialObject(), 00182 InitialObject const &i30 = InitialObject(), 00183 InitialObject const &i31 = InitialObject()) throw() 00184 : Base (i00, i01, i02, i03, i04, i05, i06, i07, 00185 i08, i09, i10, i11, i12, i13, i14, i15, 00186 i16, i17, i18, i19, i20, i21, i22, i23, 00187 i24, i25, i26, i27, i28, i29, i30, i31) 00188 { 00189 } 00190 00191 ObjectArrayAssignmentDefinition(NumericalArray2D, RowType); 00192 00193 00194 NumericalArray2D (NumericalArray2D const& array0, 00195 NumericalArray2D const& array1) throw() 00196 : Base (array0, array1) 00197 { 00198 } 00199 00200 void print (const char *prefix = 0, const bool rowsOnOneLine = false) const throw() 00201 { 00202 #if !PLONK_ANDROID 00203 if (rowsOnOneLine) 00204 { 00205 for (int row = 0; row < this->size(); ++row) 00206 { 00207 if (prefix) std::cout << prefix; 00208 00209 std::cout << "[" << row << "]: "; 00210 00211 this->at(row).print(0, true); 00212 } 00213 } 00214 else 00215 { 00216 for (int row = 0; row < this->size(); ++row) 00217 { 00218 const NumericalArray<NumericalType>& rowArray = this->at (row); 00219 00220 for (int column = 0; column < rowArray.size(); column++) 00221 { 00222 if (prefix) std::cout << prefix; 00223 00224 std::cout << "[" << row << "][" << column << "] = " << rowArray[column] << std::endl; 00225 } 00226 } 00227 } 00228 #endif 00229 } 00230 00231 PLONK_OBJECTARROWOPERATOR(NumericalArray2D); 00232 00233 }; 00234 00235 00236 #endif // PLONK_NUMERICALARRAY2D_H